Search found 15 matches

by wbyokomo
1 year ago
Forum: Off-Topic
Topic: Zombie Escape Lazy Fix (Not Tested)
Replies: 1
Views: 2959

Zombie Escape Lazy Fix (Not Tested)

Zombie Escape Lazy Fix (Not Tested) The code is taken from github & make some chances. When i review the code, i think this mode need a rework. But nevermind its too much since i already have my own ZE which is very basic. This may help Original Link: + ReHLDS -- https://github.com/dreamstalker/...
by wbyokomo
1 year ago
Forum: Releases
Topic: Zombie Escape Releases
Replies: 295
Views: 367354

Re: Zombie Escape Releases

Just a suggestion, i think its not a good idea to make a Full Pack (Windows / Linux), since Re Project always update. How about to link to the original page and let server hoster learn how to install the mod, if you wanna host a server that mean you must know a basic stuffs about amxmodx. Original L...
by wbyokomo
2 years ago
Forum: Trash
Topic: bots specifically for zombie plague
Replies: 2
Views: 11893

Re: bots specifically for zombie plague

WTF this guy spam all of Zombie Mod related forums with his/her shitty bot, your bot is based on Sypb bot which is based on yapb bot which is based on podbot. You make money from opensource project.. shame on you.
by wbyokomo
2 years ago
Forum: Bug Reports
Topic: Errors after Reapi update
Replies: 5
Views: 9463

Re: Errors after Reapi update

Bro this is better: if (get_user_team(iVictim) == get_user_team(iAttacker)) return; This mod already has it own native to detect team "ze_get_user_zombie(id)". I believe this is the best solution to detect team in this mod. You can use ze_get_user_zombie(id) or get_member(id, m_iTeam). Ju...
by wbyokomo
2 years ago
Forum: Bug Reports
Topic: Errors after Reapi update
Replies: 5
Views: 9463

Re: Errors after Reapi update

I have a same error. I need to fix it in ze_coins_system.sma Add debug in plugins-ze.ini This should fix the issue. public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType) { // Player Damage Himself if (iVictim == iAttacker) return; // iAttacker Not Connected if (!i...
by wbyokomo
2 years ago
Forum: Scripting Help
Topic: [Solved] How to remove entity using ReAPI.
Replies: 7
Views: 7083

Re: How to remove entity using ReAPI.

Like i said in my previous post above, improper use of EngFunc_RemoveEntity may lead to server crash. So i avoid that by using the stock i posted above. the reapi and fakemeta pev_ dont have any different in speed. For easy coding i still prefer pev and set_pev from fakemeta. But for private data i ...
by wbyokomo
2 years ago
Forum: Scripting Help
Topic: [Solved] How to remove entity using ReAPI.
Replies: 7
Views: 7083

Re: How to remove entity using ReAPI.

This is enough:

Code: Select all

stock RemoveEntitySafe(ent)
{
	set_pev(ent, pev_flags, FL_KILLME)
	dllfunc(DLLFunc_Think, ent)
}
by wbyokomo
2 years ago
Forum: Scripting Help
Topic: [Solved] How to remove entity using ReAPI.
Replies: 7
Views: 7083

Re: How to remove entity using ReAPI.

From my experience.
EngFunc_RemoveEntity -- May cause server crash with improper use of these function.

Safely remove entity i always use:
set_pev(ent, pev_flags, FL_KILLME)
dllfunc(DLLFunc_Think, ent)
by wbyokomo
2 years ago
Forum: Releases
Topic: Zombie Escape Releases
Replies: 295
Views: 367354

Re: Zombie Escape Releases

Yes, bro but you know that many bugs/issues are fixed in the latest version, for this reason using the latest version will be best. Also, there are some new features in the latest AMXX like print_chat_color . I'm wondering how AMXX v1.1 works without issues :shock:. The only issue i found in Amxmod...
by wbyokomo
2 years ago
Forum: Releases
Topic: Zombie Escape Releases
Replies: 295
Views: 367354

Re: Zombie Escape Releases

you remove task for setting speed for zombies in every new round so if you return ZE_STOP in ze_game_started_pre forward the task will not be created again so ze_set_zombie_speed will not work What i understand about this post is when we block the ze_game_started_pre, the set zombie speed is failed...
by wbyokomo
2 years ago
Forum: Maps
Topic: Ze_Kingdom_v2
Replies: 2
Views: 9324

Re: Ze_Kingdom_v2

Nice map, gonna add to my server soon. Thank you.
by wbyokomo
2 years ago
Forum: Zombie Escape 1.x
Topic: Press Button Info
Replies: 31
Views: 39472

Re: Press Button Info

Hi, i just updated the plugin a bit. #include <amxmodx> #include <hamsandwich> #include <reapi> #define TIME_COOLDOWN 5.0 public plugin_init() { register_plugin("AMX183 Button Info", "1.0p", "SeRious_SaM,wbyokomo") RegisterHam(Ham_Use, "func_button", "OnB...
by wbyokomo
2 years ago
Forum: Releases
Topic: Zombie Escape Releases
Replies: 295
Views: 367354

Re: Zombie Escape Releases

Just my opinion, how about to start using amxmodx 1.10 :) i used that version on my 3 HLDS, seems nothing critical error yet. My server don't have many player, but we need to test on server that always full house.
by wbyokomo
2 years ago
Forum: Technical Support
Topic: SZ_GetSpace Overflow
Replies: 5
Views: 6051

Re: SZ_GetSpace Overflow

Server send too many data, maybe you can reduce it by using MSG_ONE_UNRELIABLE
by wbyokomo
2 years ago
Forum: Releases
Topic: Zombie Escape Releases
Replies: 295
Views: 367354

Re: Zombie Escape Releases

Wow i am late, good to see a mod that utilize reverse engineering hlds and game dll. Good job by the way ;)