Search found 122 matches
- 7 Months Ago
- Forum: Scripting Help
- Topic: AMXX GAG Color
- Replies: 7
- Views: 1902
Re: AMXX GAG Color
#include <amxmodx> #include <amxmisc> #include <engine> #include <zombie_escape> // time in minutes #define DEFAULT_GAG_TIME 10 #define DEFAULT_MUTE_TIME 10 // level to use amx_gag and amx_ungag #define ADMIN_GAG ADMIN_LEVEL_A new bool:g_AllowNameChange[33]; // text new const g_TextGagTag[] = "[GAG...
- 7 Months Ago
- Forum: Extra-Items
- Topic: Frost M4A1
- Replies: 13
- Views: 11302
Re: Frost M4A1
#include <zombie_escape> #include <cstrike> #include <engine> new const V_M4A1_MODEL[] = "models/zombie_escape/v_frost_m4a1.mdl" new const P_M4A1_MODEL[] = "models/zombie_escape/p_frost_m4a1.mdl" new const W_M4A1_MODEL[] = "models/zombie_escape/w_frost_m4a1.mdl" new const W_OLD_M4A1_MODEL[] = "mode...
- 7 Months Ago
- Forum: Extra-Items
- Topic: Frost M4A1
- Replies: 13
- Views: 11302
Re: Frost M4A1
Check Now: #include <zombie_escape> #include <cstrike> #include <engine> new const V_M4A1_MODEL[] = "models/zombie_escape/v_frost_m4a1.mdl" new const P_M4A1_MODEL[] = "models/zombie_escape/p_frost_m4a1.mdl" new const W_M4A1_MODEL[] = "models/zombie_escape/w_frost_m4a1.mdl" new const W_OLD_M4A1_MODE...
- 7 Months Ago
- Forum: Extra-Items
- Topic: Frost M4A1
- Replies: 13
- Views: 11302
Re: Frost M4A1
#include <zombie_escape> #include <cstrike> #include <engine> new const V_M4A1_MODEL[] = "models/zombie_escape/v_frost_m4a1.mdl" new const P_M4A1_MODEL[] = "models/zombie_escape/p_frost_m4a1.mdl" new const W_M4A1_MODEL[] = "models/zombie_escape/w_frost_m4a1.mdl" new const W_OLD_M4A1_MODEL[] = "mode...
- 8 Months Ago
- Forum: News
- Topic: Version 1.7
- Replies: 23
- Views: 6404
Re: Version 1.7
Hello there, as you know, we regularly make new version of the mod in order to make it as stable as possible including new features & improvements for any problems that exist. So in this topic, post whatever new ideas or suggestions to be added or any bugs that currently exist to be fixed in the ne...
- 10 Months Ago
- Forum: Gameplay
- Topic: Levels-XP System
- Replies: 150
- Views: 134864
Re: Levels-XP System
@karan PLease Help I am not getiing xp while escape but i getting xp on damage i dont know why!! try using no max xp level system nd see https://escapers-zone.net/viewtopic.php?f=15&t=72 I Used The Default One Maxx-Xp And No-Maxxp But Both Are Not Working ( no getting xp at escape ) i dont know why...
- 10 Months Ago
- Forum: Gameplay
- Topic: Levels-XP System
- Replies: 150
- Views: 134864
Re: Levels-XP System
Ok here is fixed version of level system by Jack and Raheem. Double exp is working too. #include <zombie_escape> // Defines #define MAX_LEVEL 41 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_leve...
- 10 Months Ago
- Forum: Technical Support
- Topic: Change humans models from the game's default models
- Replies: 2
- Views: 1074
- 10 Months Ago
- Forum: Gameplay
- Topic: Infects (MySQL)
- Replies: 12
- Views: 10154
Re: Infects (MySQL)
try them use raheem's edited hud to see infects & escapes viewtopic.php?f=7&t=3563
- 10 Months Ago
- Forum: Gameplay
- Topic: Infects (MySQL)
- Replies: 12
- Views: 10154
Re: Infects (MySQL)
#include <zombie_escape> // Static (Change it if you need) new const g_szEscapesVault[] = "Escapes" // Variables new g_iEscapes[33], g_iEscapesVaultHandle // Natives public plugin_natives() { register_native("ze_get_user_escapes", "native_ze_get_user_escapes", 1) register_native("ze_set_user_escape...