Search found 87 matches
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
- Replies: 28
- Views: 28114
Re: [Game Mode] Nemesis Round (v1.2)
Worked I Also Forgot That Was Minor Errorr
- 3 years ago
- Forum: Public Requests
- Topic: Gulliton As Knife
- Replies: 5
- Views: 5713
Gulliton As Knife
Can Anyone Convert THis Into Knife? Please i tried but that was bugged so here is without bug code #include <zombie_escape> #include <engine> #include <fakemeta_util> #include <cstrike> #include <fun> #define PLUGIN "Blood-Dripper" #define VERSION "1.0" #define AUTHOR "m4m3t...
- 3 years ago
- Forum: Public Requests
- Topic: Limit Item ( Extra Items )
- Replies: 8
- Views: 6827
Re: Limit Item ( Extra Items )
Worked Thanks
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: (1.6 Only) Leap/Long-Jump v1.1
- Replies: 8
- Views: 9487
Re: Leap (Long-Jump)
Approved This Post
Staff?
Staff?
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
- Replies: 28
- Views: 28114
Re: [Game Mode] Nemesis Round (v1.2)
Fix This Code Hud Not Showing When I Become Nemesis #include <zombie_escape> #include <ze_class_nemesis> // Define some natives native ze_get_user_escapes(id) native ze_get_user_infects(id) // Defines #define TASK_SHOWHUD 100 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) // Constants Change X,Y If you ...
- 3 years ago
- Forum: Public Requests
- Topic: Limit Item ( Extra Items )
- Replies: 8
- Views: 6827
Re: Limit Item ( Extra Items )
yes i want to add limit to whole extra items menu i just add 2 just for testing but i not working
- 3 years ago
- Forum: Public Requests
- Topic: Limit Item ( Extra Items )
- Replies: 8
- Views: 6827
Limit Item ( Extra Items )
Hi I tried To Add Limit To Extra Items But Not Working #include <zombie_escape> // Keys const OFFSET_CSMENUCODE = 205 const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0 new bool:g_iBuyTimes[33], g_pCvarBuyTimes public plugin...
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
- Replies: 28
- Views: 28114
Re: [Game Mode] Nemesis Round (v1.2)
Add Nemesis Mod All Round At Some Map That Would Me Manage in zombie_escape.ini Like This Nemesis_Map = Any Map You Want To Run Nemesis Mod All Round Like De_dust etc Also Add Cvar For Nemesis Map Time I mean when choosen time came sv will vote our added nemesis map than change to nemesis map Sorry...
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Infects (MySQL)
- Replies: 12
- Views: 16855
Re: Infects (MySQL)
:twisted: #include <zombie_escape> // Static (Change it if you need) new const g_szEscapesVault[] = "Escapes" // Variables new g_iEscapes[33], g_iEscapesVaultHandle // Natives public plugin_natives() { register_native("ze_get_user_escapes", "native_ze_get_user_escapes",...
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: (1.6 Only) Leap/Long-Jump v1.1
- Replies: 8
- Views: 9487
Re: Leap (Long-Jump)
Well Good Plugin
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: (v1.6 Only) Gamemode: Nemesis mode 1.3
- Replies: 28
- Views: 28114
Re: [Game Mode] Nemesis Round (v1.2)
Updated to 1.2 Add Nemesis Mod All Round At Some Map That Would Me Manage in zombie_escape.ini Like This Nemesis_Map = Any Map You Want To Run Nemesis Mod All Round Like De_dust etc Also Add Cvar For Nemesis Map Time I mean when choosen time came sv will vote our added nemesis map than change to ne...
- 3 years ago
- Forum: Technical Support
- Topic: The server freezes at the beginning of the round without errors.
- Replies: 9
- Views: 13466
Re: The server freezes at the beginning of the round without errors.
Same Here it cause anytime at anymap
- 3 years ago
- Forum: Technical Support
- Topic: Server freezes without any error.
- Replies: 3
- Views: 3690
Re: Server freezes without any error.
i have vps
- 3 years ago
- Forum: Technical Support
- Topic: Server freezes without any error.
- Replies: 3
- Views: 3690
Re: Server freezes without any error.
Same Here Its Not Cause After 3-4 round it cause anytime at anymap
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 201990
Re: Levels-XP System
try using no max xp level system nd see https://escapers-zone.net/viewtopic.php?f=15&t=72 I Used The Default One Maxx-Xp And No-Maxxp But Both Are Not Working ( no getting xp at escape ) i dont know why code is :- #include <zombie_escape> // Defines #define MAX_LEVEL 60 #define MAX_XP 528029013...
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 201990
Re: Levels-XP System
Ok here is fixed version of level system by Jack and Raheem. Double exp is working too. #include <zombie_escape> // Defines #define MAX_LEVEL 41 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze...
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Levels-XP System
- Replies: 150
- Views: 201990
Re: Levels-XP System
Ok here is fixed version of level system by Jack and Raheem. Double exp is working too. #include <zombie_escape> // Defines #define MAX_LEVEL 41 #define TASK_SHOWHUD 2020 #define TASK_DOUBLE 1133 #define REPEAT_TIME 60.0 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze...
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Infects (MySQL)
- Replies: 12
- Views: 16855
Re: Infects (MySQL)
not increasing when i infect human help me? also escapes which version are u using? of plugin and ze ? also post ur code of infect nd escape counters. I Am Using Zombie Escape Modv1.6 The Code Of Infect Here :- #include <zombie_escape> new const g_szVaultName[] = "InfectsZombie" // Static...
- 3 years ago
- Forum: Public Requests
- Topic: Please help me
- Replies: 1
- Views: 3793
Re: Please help me
do you mean hud? escapes succes / fail
- 3 years ago
- Forum: Zombie Escape 1.x
- Topic: Infects (MySQL)
- Replies: 12
- Views: 16855
Re: Infects (MySQL)
not increasing when i infect human
help me?
also escapes
help me?
also escapes