I need to add remaining xp for next native

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N0t_R3AL_DeaD
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India
Posts: 1
Joined: 2 years ago
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I need to add remaining xp for next native

#1

Post by N0t_R3AL_DeaD » 2 years ago

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <levels>
#include <nvault>
#include <zombieplague>

#define MAXLEVEL 101

new const LEVELS[MAXLEVEL] = {
90, // Needed on level 1
180, // Needed on level 2
300, // Needed on level 3
450, // Needed on level 4
700, // Needed on level 5
1200, // Needed on level 6
1800, // Needed on level 7
2800, // Needed on level 8
4100, // Needed on level 9
5200, // Needed on level 10
6000, // Needed on level 11
6800, // Needed on level 12
8200, // Needed on level 13
10200, // Needed on level 14
12000, // Needed on level 15
15000, // Needed on level 16
17500, // Needed on level 17
20500, // Needed on level 18
25500, // Needed on level 19
29000, // Needed on level 20
35000, // Needed on level 21
46000, // Needed on level 22
58000, // Needed on level 23
71000, // Needed on level 24
85000, // Needed on level 25
100000, // Needed on level 26
116000, // Needed on level 27
133000, // Needed on level 28
151000, // Needed on level 29
170000, // Needed on level 30
190000, // Needed on level 31
211000, // Needed on level 32
233000, // Needed on level 33
256000, // Needed on level 34
280000, // Needed on level 35
305000, // Needed on level 36
331000, // Needed on level 37
358000, // Needed on level 38
386000, // Needed on level 39
415000, // Needed on level 40
445000, // Needed on level 41
476000, // Needed on level 42
508000, // Needed on level 43
541000, // Needed on level 44
575000, // Needed on level 45
610000, // Needed on level 46
646000, // Needed on level 47
683000, // Needed on level 48
721000, // Needed on level 49
760000, // Needed on level 50
800000, // Needed on level 51
842000, // Needed on level 52
886000, // Needed on level 53
974000, // Needed on level 54
1020000, // Needed on level 55
1068000, // Needed on level 56
1118000, // Needed on level 57
1170000, // Needed on level 58
1224000, // Needed on level 59
1280000, // Needed on level 60
1338000, // Needed on level 61
1398000, // Needed on level 62
1460000, // Needed on level 63
1524000, // Needed on level 64
1590000, // Needed on level 65
1658000, // Needed on level 66
1728000, // Needed on level 67
1800000, // Needed on level 68
1874000, // Needed on level 69
1950000, // Needed on level 70
2000000, // Needed on level 71
2120000, // Needed on level 72
2200000, // Needed on level 73
2280000, // Needed on level 74
2380000, // Needed on level 75
2570000, // Needed on level 76
2660000, // Needed on level 77
2790000, // Needed on level 78
2880000, // Needed on level 79
3000000, // Needed on level 80
3200000, // Needed on level 81
3330000, // Needed on level 82
3370000, // Needed on level 83
3400000, // Needed on level 84
3430000, // Needed on level 85
3550000, // Needed on level 86
3640000, // Needed on level 87
3760000, // Needed on level 88
3880000, // Needed on level 89
4000000, // Needed on level 90
5000000, // Needed on level 91
5120000, // Needed on level 92
5220000, // Needed on level 93
5370000, // Needed on level 94
5480000, // Needed on level 95
5560000, // Needed on level 96
5690000, // Needed on level 97
5720000, // Needed on level 98
5810000, // Needed on level 99
5900000, // Needed on level 100
9999999 // Needed on level 101

}; // Needed Xp on each Levels

new PlayerXp[33]
new PlayerLevel[33]

new g_Vault
new savexp, save_type, escape_xp_human, escape_xp_zombie

public plugin_init()
{
register_plugin("Level System", "1.0", "DPCS")

save_type = register_cvar("levels_savetype","0") // Save Xp to : 0 = NVault.
savexp = register_cvar("levels_save","1") // Save Xp by : 2 = Name, 1 = SteamID, 0 = IP.
escape_xp_human = register_cvar("escape_xp_amount_human", "10") // How much XP given to Humans when escape success?
escape_xp_zombie = register_cvar("escape_xp_amount_zombie", "5") // How much XP given to Humans when escape success?

register_event("HLTV", "elbasi", "a", "1=0", "2=0")
register_clcmd("amx_levelmenu", "levelmenu")
register_clcmd("amx_levelver", "level_ver", ADMIN_RCON, "<authid, nick or #userid>")
}

public elbasi()
{
new players[32],inum,id
get_players(players,inum)
for(new i;i<inum;i++)
{
id = players

new current_ammopacks = zp_get_user_ammo_packs(id)
if(get_user_level(id) >= 10 && get_user_level(id) <= 19)
{
zp_set_user_ammo_packs(id, current_ammopacks + 5)
renkli_yazi(id,"!g[DRKCS] !nAdded !t5AP !nto your account.")
}
else if(get_user_level(id) >= 20 && get_user_level(id) <= 29)
{
zp_set_user_ammo_packs(id, current_ammopacks + 10)
renkli_yazi(id,"!g[DRKCS] !nAdded !t10AP !nto your account.")
}
else if(get_user_level(id) >= 30)
{
zp_set_user_ammo_packs(id, current_ammopacks + 15)
renkli_yazi(id,"!g[DRKCS] !nAdded !t15AP !nto your account.")
}
}
}

// Level sifirlama
public levelmenu(id)
{
if(get_user_flags(id) & ADMIN_RCON)
{
static amenu[512]
formatex(amenu,charsmax(amenu),"\yResetare Level")
new menuz = menu_create(amenu,"silmemenu_devam")

new players[32], tempid, pnum
new szName[32], szTempid[10]
get_players(players, pnum)

for(new i; i < pnum; i++)
{
tempid = players
if(is_user_connected(tempid) && !is_user_bot(tempid))
{
get_user_name(tempid, szName, 31)
num_to_str(tempid, szTempid, 9)

formatex(amenu, charsmax(amenu), "\w%s", szName)
menu_additem(menuz, amenu, szTempid)
}
}

menu_setprop(menuz,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menuz,0)
}

return PLUGIN_HANDLED
}

public silmemenu_devam(id,menu,item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new access,callback,data[6],iname[64]

menu_item_getinfo(menu,item,access,data,5,iname,63,callback)

new tempid = str_to_num(data)

silmeislem(id, tempid)

menu_destroy(menu)
return PLUGIN_HANDLED
}

public silmeislem(id, player) {
if (!player)
return PLUGIN_HANDLED

set_user_xp(player, 0)
set_user_level(player, 0)
SaveLevel(player)

return PLUGIN_HANDLED
}

// Level verme
public level_ver(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED

new arg[32], arg2[10], arg3[3]
read_argv(1, arg, charsmax(arg))
read_argv(2, arg2, charsmax(arg2))
read_argv(3, arg3, charsmax(arg3))

if(arg3[0])
return PLUGIN_HANDLED

new player = cmd_target(id, arg, charsmax(arg))
if(player >= 33 || !player)
return PLUGIN_HANDLED

set_user_xp(player, str_to_num(arg2))
SaveLevel(player)
check_level(player)

return PLUGIN_HANDLED
}

public plugin_cfg()
{
//Open our vault and have g_Vault store the handle.
g_Vault = nvault_open("levels")

//Make the plugin error if vault did not successfully open
if ( g_Vault == INVALID_HANDLE )
set_fail_state( "Error opening levels nVault, file does not exist!" )
}

public plugin_precache()
{
precache_sound("ze_dp/ze_levelup.wav")
}

public plugin_natives()
{
register_native("get_user_xp", "native_get_user_xp", 1)
register_native("set_user_xp", "native_set_user_xp", 1)
register_native("get_user_level", "native_get_user_level", 1)
register_native("set_user_level", "native_set_user_level", 1)
register_native("get_user_max_level", "native_get_user_max_level", 1)
}

public plugin_end()
{
//Close the vault when the plugin ends (map change\server shutdown\restart)
nvault_close(g_Vault)
}

public client_connect(id)
{
LoadLevel(id)
}

public client_disconnected(id)
{
SaveLevel(id)

PlayerXp[id] = 0
PlayerLevel[id] = 0
}

public zp_round_ended()
{
new Alive_Terrorists_Number = GetPlayersNum(CsTeams:CS_TEAM_T)
new Alive_CT_Numbers = GetPlayersNum(CsTeams:CS_TEAM_CT)

new iPlayers[32], iNum
get_players(iPlayers, iNum, "ace", "CT")

for (new i = 0; i < iNum; i++)
{
if(PlayerLevel[iPlayers] < MAXLEVEL -2)
{
if((Alive_CT_Numbers > Alive_Terrorists_Number) && (Alive_Terrorists_Number == 0))
{
set_user_xp(iPlayers, get_user_xp(iPlayers) + get_pcvar_num(escape_xp_human))
SaveLevel(iPlayers)
}
else if((Alive_Terrorists_Number > Alive_CT_Numbers) && (Alive_CT_Numbers == 0))
{
set_user_xp(iPlayers, get_user_xp(iPlayers) + get_pcvar_num(escape_xp_zombie))
SaveLevel(iPlayers)
}
check_level(iPlayers)
}
}
}

public check_level(id)
{
if(PlayerLevel[id] < MAXLEVEL -2)
{
while(PlayerXp[id] >= LEVELS[PlayerLevel[id]])
{
PlayerLevel[id]++
static name[1024]
get_user_name(id, name, charsmax(name))
renkli_yazi(0,"!g[DRKCS] !n[ !t%s !n] Level up to !n[ !t%i. !n].", name, PlayerLevel[id])
}
}
}

SaveLevel(id)
{
new szAuth[33];
new szKey[64];

if (get_pcvar_num(savexp) == 0)
{
get_user_ip(id, szAuth , charsmax(szAuth), 1)
formatex(szKey , 63 , "%s-IP" , szAuth)
}
else if (get_pcvar_num(savexp) == 1)
{
get_user_authid(id , szAuth , charsmax(szAuth))
formatex(szKey , 63 , "%s-ID" , szAuth)
}
else if (get_pcvar_num(savexp) == 2)
{
get_user_name(id, szAuth , charsmax(szAuth))
formatex(szKey , 63 , "%s-NAME" , szAuth)
}

if (!get_pcvar_num(save_type))
{
new szData[256]

formatex(szData , 255 , "%i#%i#" , PlayerLevel[id], PlayerXp[id])

nvault_pset(g_Vault , szKey , szData)
}
}

LoadLevel(id)
{
new szAuth[33];
new szKey[40];

if (get_pcvar_num(savexp) == 0)
{
get_user_ip(id, szAuth , charsmax(szAuth), 1)
formatex(szKey , 63 , "%s-IP" , szAuth)
}
else if (get_pcvar_num(savexp) == 1)
{
get_user_authid(id , szAuth , charsmax(szAuth))
formatex(szKey , 63 , "%s-ID" , szAuth)
}
else if (get_pcvar_num(savexp) == 2)
{
get_user_name(id, szAuth , charsmax(szAuth))
formatex(szKey , 63 , "%s-NAME" , szAuth)
}

if (!get_pcvar_num(save_type))
{
new szData[256];

formatex(szData , 255, "%i#%i#", PlayerLevel[id], PlayerXp[id])

nvault_get(g_Vault, szKey, szData, 255)

replace_all(szData , 255, "#", " ")
new xp[32], level[32]
parse(szData, level, 31, xp, 31)
PlayerLevel[id] = str_to_num(level)
PlayerXp[id] = str_to_num(xp)
}
}

// Native: get_user_xp
public native_get_user_xp(id)
{
return PlayerXp[id]
}

// Native: set_user_xp
public native_set_user_xp(id, amount)
{
PlayerXp[id] = amount
}

// Native: get_user_level
public native_get_user_level(id)
{
return PlayerLevel[id]
}

// Native: set_user_xp
public native_set_user_level(id, amount)
{
PlayerLevel[id] = amount
}

// Native: Gets user level by Xp
public native_get_user_max_level(id)
{
new gerilevel

if(PlayerLevel[id] > (MAXLEVEL-1)) {
gerilevel = LEVELS[MAXLEVEL-1]
}
else {
gerilevel = LEVELS[PlayerLevel[id]]
}

return gerilevel
}

stock GetPlayersNum(CsTeams:iTeam) {
new iNum
for( new i = 1; i <= get_maxplayers(); i++ ) {
if(is_user_connected(i) && is_user_alive(i) && cs_get_user_team(i) == iTeam)
iNum++
}
return iNum
}

stock renkli_yazi(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, sizeof(msg) - 1, input, 3)

replace_all(msg, 190, "!n", "^x01")
replace_all(msg, 190, "!g", "^x04")
replace_all(msg, 190, "!t", "^x03")

if(id) players[0] = id; else get_players(players, count, "ch")
for(new i = 0; i < count; i++)
{
if(is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}

User avatar
Evillious Energy
Member
Member
Nepal
Posts: 22
Joined: 3 years ago
Contact:

#2

Post by Evillious Energy » 2 years ago

N0t_R3AL_DeaD wrote: 2 years ago #include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <levels>
#include <nvault>
#include <zombieplague>

#define MAXLEVEL 101

new const LEVELS[MAXLEVEL] = {
90, // Needed on level 1
180, // Needed on level 2
300, // Needed on level 3
450, // Needed on level 4
700, // Needed on level 5
1200, // Needed on level 6
1800, // Needed on level 7
2800, // Needed on level 8
4100, // Needed on level 9
5200, // Needed on level 10
6000, // Needed on level 11
6800, // Needed on level 12
8200, // Needed on level 13
10200, // Needed on level 14
12000, // Needed on level 15
15000, // Needed on level 16
17500, // Needed on level 17
20500, // Needed on level 18
25500, // Needed on level 19
29000, // Needed on level 20
35000, // Needed on level 21
46000, // Needed on level 22
58000, // Needed on level 23
71000, // Needed on level 24
85000, // Needed on level 25
100000, // Needed on level 26
116000, // Needed on level 27
133000, // Needed on level 28
151000, // Needed on level 29
170000, // Needed on level 30
190000, // Needed on level 31
211000, // Needed on level 32
233000, // Needed on level 33
256000, // Needed on level 34
280000, // Needed on level 35
305000, // Needed on level 36
331000, // Needed on level 37
358000, // Needed on level 38
386000, // Needed on level 39
415000, // Needed on level 40
445000, // Needed on level 41
476000, // Needed on level 42
508000, // Needed on level 43
541000, // Needed on level 44
575000, // Needed on level 45
610000, // Needed on level 46
646000, // Needed on level 47
683000, // Needed on level 48
721000, // Needed on level 49
760000, // Needed on level 50
800000, // Needed on level 51
842000, // Needed on level 52
886000, // Needed on level 53
974000, // Needed on level 54
1020000, // Needed on level 55
1068000, // Needed on level 56
1118000, // Needed on level 57
1170000, // Needed on level 58
1224000, // Needed on level 59
1280000, // Needed on level 60
1338000, // Needed on level 61
1398000, // Needed on level 62
1460000, // Needed on level 63
1524000, // Needed on level 64
1590000, // Needed on level 65
1658000, // Needed on level 66
1728000, // Needed on level 67
1800000, // Needed on level 68
1874000, // Needed on level 69
1950000, // Needed on level 70
2000000, // Needed on level 71
2120000, // Needed on level 72
2200000, // Needed on level 73
2280000, // Needed on level 74
2380000, // Needed on level 75
2570000, // Needed on level 76
2660000, // Needed on level 77
2790000, // Needed on level 78
2880000, // Needed on level 79
3000000, // Needed on level 80
3200000, // Needed on level 81
3330000, // Needed on level 82
3370000, // Needed on level 83
3400000, // Needed on level 84
3430000, // Needed on level 85
3550000, // Needed on level 86
3640000, // Needed on level 87
3760000, // Needed on level 88
3880000, // Needed on level 89
4000000, // Needed on level 90
5000000, // Needed on level 91
5120000, // Needed on level 92
5220000, // Needed on level 93
5370000, // Needed on level 94
5480000, // Needed on level 95
5560000, // Needed on level 96
5690000, // Needed on level 97
5720000, // Needed on level 98
5810000, // Needed on level 99
5900000, // Needed on level 100
9999999 // Needed on level 101

}; // Needed Xp on each Levels

new PlayerXp[33]
new PlayerLevel[33]

new g_Vault
new savexp, save_type, escape_xp_human, escape_xp_zombie

public plugin_init()
{
register_plugin("Level System", "1.0", "DPCS")

save_type = register_cvar("levels_savetype","0") // Save Xp to : 0 = NVault.
savexp = register_cvar("levels_save","1") // Save Xp by : 2 = Name, 1 = SteamID, 0 = IP.
escape_xp_human = register_cvar("escape_xp_amount_human", "10") // How much XP given to Humans when escape success?
escape_xp_zombie = register_cvar("escape_xp_amount_zombie", "5") // How much XP given to Humans when escape success?

register_event("HLTV", "elbasi", "a", "1=0", "2=0")
register_clcmd("amx_levelmenu", "levelmenu")
register_clcmd("amx_levelver", "level_ver", ADMIN_RCON, "<authid, nick or #userid>")
}

public elbasi()
{
new players[32],inum,id
get_players(players,inum)
for(new i;i<inum;i++)
{
id = players

new current_ammopacks = zp_get_user_ammo_packs(id)
if(get_user_level(id) >= 10 && get_user_level(id) <= 19)
{
zp_set_user_ammo_packs(id, current_ammopacks + 5)
renkli_yazi(id,"!g[DRKCS] !nAdded !t5AP !nto your account.")
}
else if(get_user_level(id) >= 20 && get_user_level(id) <= 29)
{
zp_set_user_ammo_packs(id, current_ammopacks + 10)
renkli_yazi(id,"!g[DRKCS] !nAdded !t10AP !nto your account.")
}
else if(get_user_level(id) >= 30)
{
zp_set_user_ammo_packs(id, current_ammopacks + 15)
renkli_yazi(id,"!g[DRKCS] !nAdded !t15AP !nto your account.")
}
}
}

// Level sifirlama
public levelmenu(id)
{
if(get_user_flags(id) & ADMIN_RCON)
{
static amenu[512]
formatex(amenu,charsmax(amenu),"\yResetare Level")
new menuz = menu_create(amenu,"silmemenu_devam")

new players[32], tempid, pnum
new szName[32], szTempid[10]
get_players(players, pnum)

for(new i; i < pnum; i++)
{
tempid = players
if(is_user_connected(tempid) && !is_user_bot(tempid))
{
get_user_name(tempid, szName, 31)
num_to_str(tempid, szTempid, 9)

formatex(amenu, charsmax(amenu), "\w%s", szName)
menu_additem(menuz, amenu, szTempid)
}
}

menu_setprop(menuz,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menuz,0)
}

return PLUGIN_HANDLED
}

public silmemenu_devam(id,menu,item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new access,callback,data[6],iname[64]

menu_item_getinfo(menu,item,access,data,5,iname,63,callback)

new tempid = str_to_num(data)

silmeislem(id, tempid)

menu_destroy(menu)
return PLUGIN_HANDLED
}

public silmeislem(id, player) {
if (!player)
return PLUGIN_HANDLED

set_user_xp(player, 0)
set_user_level(player, 0)
SaveLevel(player)

return PLUGIN_HANDLED
}

// Level verme
public level_ver(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED

new arg[32], arg2[10], arg3[3]
read_argv(1, arg, charsmax(arg))
read_argv(2, arg2, charsmax(arg2))
read_argv(3, arg3, charsmax(arg3))

if(arg3[0])
return PLUGIN_HANDLED

new player = cmd_target(id, arg, charsmax(arg))
if(player >= 33 || !player)
return PLUGIN_HANDLED

set_user_xp(player, str_to_num(arg2))
SaveLevel(player)
check_level(player)

return PLUGIN_HANDLED
}

public plugin_cfg()
{
//Open our vault and have g_Vault store the handle.
g_Vault = nvault_open("levels")

//Make the plugin error if vault did not successfully open
if ( g_Vault == INVALID_HANDLE )
set_fail_state( "Error opening levels nVault, file does not exist!" )
}

public plugin_precache()
{
precache_sound("ze_dp/ze_levelup.wav")
}

public plugin_natives()
{
register_native("get_user_xp", "native_get_user_xp", 1)
register_native("set_user_xp", "native_set_user_xp", 1)
register_native("get_user_level", "native_get_user_level", 1)
register_native("set_user_level", "native_set_user_level", 1)
register_native("get_user_max_level", "native_get_user_max_level", 1)
}

public plugin_end()
{
//Close the vault when the plugin ends (map change\server shutdown\restart)
nvault_close(g_Vault)
}

public client_connect(id)
{
LoadLevel(id)
}

public client_disconnected(id)
{
SaveLevel(id)

PlayerXp[id] = 0
PlayerLevel[id] = 0
}

public zp_round_ended()
{
new Alive_Terrorists_Number = GetPlayersNum(CsTeams:CS_TEAM_T)
new Alive_CT_Numbers = GetPlayersNum(CsTeams:CS_TEAM_CT)

new iPlayers[32], iNum
get_players(iPlayers, iNum, "ace", "CT")

for (new i = 0; i < iNum; i++)
{
if(PlayerLevel[iPlayers] < MAXLEVEL -2)
{
if((Alive_CT_Numbers > Alive_Terrorists_Number) && (Alive_Terrorists_Number == 0))
{
set_user_xp(iPlayers, get_user_xp(iPlayers) + get_pcvar_num(escape_xp_human))
SaveLevel(iPlayers)
}
else if((Alive_Terrorists_Number > Alive_CT_Numbers) && (Alive_CT_Numbers == 0))
{
set_user_xp(iPlayers, get_user_xp(iPlayers) + get_pcvar_num(escape_xp_zombie))
SaveLevel(iPlayers)
}
check_level(iPlayers)
}
}
}

public check_level(id)
{
if(PlayerLevel[id] < MAXLEVEL -2)
{
while(PlayerXp[id] >= LEVELS[PlayerLevel[id]])
{
PlayerLevel[id]++
static name[1024]
get_user_name(id, name, charsmax(name))
renkli_yazi(0,"!g[DRKCS] !n[ !t%s !n] Level up to !n[ !t%i. !n].", name, PlayerLevel[id])
}
}
}

SaveLevel(id)
{
new szAuth[33];
new szKey[64];

if (get_pcvar_num(savexp) == 0)
{
get_user_ip(id, szAuth , charsmax(szAuth), 1)
formatex(szKey , 63 , "%s-IP" , szAuth)
}
else if (get_pcvar_num(savexp) == 1)
{
get_user_authid(id , szAuth , charsmax(szAuth))
formatex(szKey , 63 , "%s-ID" , szAuth)
}
else if (get_pcvar_num(savexp) == 2)
{
get_user_name(id, szAuth , charsmax(szAuth))
formatex(szKey , 63 , "%s-NAME" , szAuth)
}

if (!get_pcvar_num(save_type))
{
new szData[256]

formatex(szData , 255 , "%i#%i#" , PlayerLevel[id], PlayerXp[id])

nvault_pset(g_Vault , szKey , szData)
}
}

LoadLevel(id)
{
new szAuth[33];
new szKey[40];

if (get_pcvar_num(savexp) == 0)
{
get_user_ip(id, szAuth , charsmax(szAuth), 1)
formatex(szKey , 63 , "%s-IP" , szAuth)
}
else if (get_pcvar_num(savexp) == 1)
{
get_user_authid(id , szAuth , charsmax(szAuth))
formatex(szKey , 63 , "%s-ID" , szAuth)
}
else if (get_pcvar_num(savexp) == 2)
{
get_user_name(id, szAuth , charsmax(szAuth))
formatex(szKey , 63 , "%s-NAME" , szAuth)
}

if (!get_pcvar_num(save_type))
{
new szData[256];

formatex(szData , 255, "%i#%i#", PlayerLevel[id], PlayerXp[id])

nvault_get(g_Vault, szKey, szData, 255)

replace_all(szData , 255, "#", " ")
new xp[32], level[32]
parse(szData, level, 31, xp, 31)
PlayerLevel[id] = str_to_num(level)
PlayerXp[id] = str_to_num(xp)
}
}

// Native: get_user_xp
public native_get_user_xp(id)
{
return PlayerXp[id]
}

// Native: set_user_xp
public native_set_user_xp(id, amount)
{
PlayerXp[id] = amount
}

// Native: get_user_level
public native_get_user_level(id)
{
return PlayerLevel[id]
}

// Native: set_user_xp
public native_set_user_level(id, amount)
{
PlayerLevel[id] = amount
}

// Native: Gets user level by Xp
public native_get_user_max_level(id)
{
new gerilevel

if(PlayerLevel[id] > (MAXLEVEL-1)) {
gerilevel = LEVELS[MAXLEVEL-1]
}
else {
gerilevel = LEVELS[PlayerLevel[id]]
}

return gerilevel
}

stock GetPlayersNum(CsTeams:iTeam) {
new iNum
for( new i = 1; i <= get_maxplayers(); i++ ) {
if(is_user_connected(i) && is_user_alive(i) && cs_get_user_team(i) == iTeam)
iNum++
}
return iNum
}

stock renkli_yazi(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, sizeof(msg) - 1, input, 3)

replace_all(msg, 190, "!n", "^x01")
replace_all(msg, 190, "!g", "^x04")
replace_all(msg, 190, "!t", "^x03")

if(id) players[0] = id; else get_players(players, count, "ch")
for(new i = 0; i < count; i++)
{
if(is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}


What do you even mean ?
51.79.157.106:27017

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