Code: Select all
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "FG-Launcher"
#define VERSION "0.1"
#define AUTHOR "Barney"
#define bpammo 40
#define clipammo 10
#define damage 80
#define fgl "weapon_mp5navy"
#define CSW_FGLAUNCHER CSW_MP5NAVY
#define v_model "models/v_fglauncher.mdl"
#define p_model "models/p_fglauncher.mdl"
#define w_model "models/w_fglauncher.mdl"
#define s_model "models/s_fglauncher.mdl"
#define spark_sprite1 "sprites/spark2.spr"
#define spark_sprite2 "sprites/spark3.spr"
#define shoot_sound "weapons/fglauncher-1.wav"
/* natives */
native give_item(index, const item[]);
native cs_get_user_bpammo(index, weapon);
native cs_set_user_bpammo(index, weapon, amount);
native cs_get_weapon_ammo(index);
native cs_set_weapon_ammo(index, newammo);
/* --- */
new bool:gHasFg[33], sTrail, sExplo, gmsgWeaponList, gItem;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);
RegisterHam(Ham_Weapon_PrimaryAttack, fgl, "fgl_Pattack");
RegisterHam(Ham_Item_AddToPlayer, fgl, "fgl_atp");
register_forward(FM_SetModel, "fgl_setmodel");
register_forward(FM_UpdateClientData, "client_data_post", 1);
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_PostFrame, fgl, "fgl_PostFrame");
RegisterHam(Ham_Weapon_Reload, fgl, "fgl_Reload");
RegisterHam(Ham_Weapon_Reload, fgl, "fgl_Reload_Post", 1);
register_clcmd("weapon_fglauncher_cso", "Hook_Select");
register_touch("fgl_grenade", "*", "fgl_touch");
gmsgWeaponList = get_user_msgid("WeaponList");
gItem = zp_register_extra_item("FG-LAUNCHER", 15, ZP_TEAM_HUMAN);
}
public plugin_precache(){
precache_model(v_model);
precache_model(p_model);
precache_model(w_model);
precache_model(s_model);
precache_generic( "sprites/weapon_fglauncher_cso.txt" );
precache_generic( "sprites/cso/640hud86.spr" );
precache_generic( "sprites/cso/640hud7x.spr" );
precache_generic( "sprites/cso/scope_vip_grenade.spr" );
sTrail = precache_model(spark_sprite2);
sExplo = precache_model(spark_sprite1);
precache_sound(shoot_sound);
}
public zp_extra_item_selected(id, itemid){
if(itemid == gItem) {
fgl_Give(id);
}
}
public Hook_Select(id)
{
engclient_cmd(id, fgl);
return PLUGIN_HANDLED;
}
public CurrentWeapon(id){
static lastweapon[33];
if(gHasFg[id] && get_user_weapon(id) == CSW_FGLAUNCHER){
if(lastweapon[id] != CSW_FGLAUNCHER) set_pev(id, pev_weaponanim, 3);
set_pev(id, pev_viewmodel2, v_model);
set_pev(id, pev_weaponmodel2, p_model);
}
lastweapon[id] = get_user_weapon(id);
}
public fgl_Pattack(weapon){
new owner = pev(weapon, pev_owner);
if(gHasFg[owner] && cs_get_weapon_ammo(weapon)>0){
fakeshoot(owner, weapon);
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public fgl_atp(fg, id) {
if(!is_valid_ent(fg) || !is_user_connected(id)) return HAM_IGNORED;
if(entity_get_int(fg, EV_INT_impulse) == 1431)
{
gHasFg[id] = true;
entity_set_int(fg, EV_INT_impulse, 0);
Sprite(id);
return HAM_HANDLED;
}
else Sprite(id,0);
return HAM_IGNORED;
}
public fgl_setmodel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;
new cn[33];
pev(entity, pev_classname, cn, 32);
if(equal(cn, "weaponbox")) {
new owner = pev(entity, pev_owner);
if(equal(model, "models/w_mp5.mdl"))
{
static iStoredFGID;
iStoredFGID = find_ent_by_owner(-1, "weapon_mp5navy", entity);
if(gHasFg[owner] && is_valid_ent(iStoredFGID))
{
entity_set_int(iStoredFGID, EV_INT_impulse, 1431);
gHasFg[owner] = false;
entity_set_model(entity, w_model);
return FMRES_SUPERCEDE;
}
}
}
return FMRES_IGNORED;
}
public fakeshoot(id, weapon){
new Float:f[3];
cs_set_weapon_ammo(weapon, cs_get_weapon_ammo(weapon)-1);
set_pev(id, pev_punchangle, Float:{ -10.0, 0.0, 0.0 });
UTIL_PlayWeaponAnimation(id, 1);
emit_sound(id, CHAN_WEAPON, shoot_sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
set_pdata_float(id, 83, 1.5);
pev(id, pev_origin, f);
f[2]+=3.0;
set_pev(id, pev_origin, f);
set_task(0.1, "check_stuck", id+121);
create_grenade(id);
}
public create_grenade(id){
new grenade = create_entity("info_target"), Float:fOrigin[3], Float:fVelocity[3], Float:fAngles[3];
engfunc(EngFunc_GetAttachment, id, 1, fOrigin, fAngles);
velocity_by_aim(id, 1000, fVelocity);
fVelocity[2]+=100.0;
pev(id, pev_v_angle, fAngles);
set_pev(grenade, pev_classname, "fgl_grenade");
set_pev(grenade, pev_origin, fOrigin);
set_pev(grenade, pev_velocity, fVelocity);
set_pev(grenade, pev_angles, fAngles);
set_pev(grenade, pev_movetype, MOVETYPE_TOSS);
set_pev(grenade, pev_solid, SOLID_BBOX);
set_pev(grenade, pev_owner, id);
entity_set_model(grenade, s_model);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW);
write_short(grenade);
write_short(sTrail);
write_byte(10);
write_byte(3);
write_byte(255);
write_byte(255);
write_byte(255);
write_byte(250);
message_end();
}
public fgl_touch(ent){
new Float:originF[3];
pev(ent, pev_origin, originF);
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, originF, 0);
write_byte(TE_WORLDDECAL);
engfunc(EngFunc_WriteCoord, originF[0]);
engfunc(EngFunc_WriteCoord, originF[1]);
engfunc(EngFunc_WriteCoord, originF[2]);
write_byte(engfunc(EngFunc_DecalIndex,"{scorch3"));
message_end();
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_EXPLOSION);
engfunc(EngFunc_WriteCoord, originF[0]);
engfunc(EngFunc_WriteCoord, originF[1]);
engfunc(EngFunc_WriteCoord, originF[2]+60.0);
write_short(sTrail);
write_byte(10);
write_byte(15);
write_byte(0);
message_end();
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_SPRITE);
engfunc(EngFunc_WriteCoord, originF[0]+random_float(-5.0, 5.0));
engfunc(EngFunc_WriteCoord, originF[1]+random_float(-5.0, 5.0));
engfunc(EngFunc_WriteCoord, originF[2]+200.0);
write_short(sExplo);
write_byte(15);
write_byte(200);
message_end();
new owner = pev(ent, pev_owner);
new a = FM_NULLENT;
while((a = find_ent_in_sphere(a,originF,300.0)) != 0) {
if(a!=owner && a!=ent && pev(a,pev_takedamage)!=DAMAGE_NO && is_user_connected(a) && zp_get_user_zombie(a)) {
ExecuteHamB( Ham_TakeDamage, a ,owner,owner, (damage*60/entity_range(ent,a)), DMG_BULLET);
}
}
remove_entity(ent);
}
public check_stuck(id){
id-=121;
new Float:f[3];
if(is_player_stuck(id)){
pev(id, pev_origin, f);
f[2]-=3.0;
set_pev(id, pev_origin, f);
}
}
public client_data_post(id, SendWeapons, CD_Handle)
{
if(is_user_alive(id) && get_user_weapon(id) == CSW_FGLAUNCHER && gHasFg[id])
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.00001);
}
public fgl_PostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner);
if (!is_user_connected(id) || !gHasFg[id])
return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(id, 83, 4);
new iClip = get_pdata_int(weapon_entity, 51, 4);
new fInReload = get_pdata_int(weapon_entity, 54, 4) ;
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(clipammo - iClip, cs_get_user_bpammo(id, CSW_FGLAUNCHER));
set_pdata_int(weapon_entity, 51, iClip + j, 4);
cs_set_user_bpammo(id, CSW_FGLAUNCHER, cs_get_user_bpammo(id, CSW_FGLAUNCHER)-j);
set_pdata_int(weapon_entity, 54, 0, 4);
fInReload = 0;
}
return HAM_IGNORED;
}
public fgl_Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner);
if (!is_user_connected(id) || !gHasFg[id])
return HAM_IGNORED;
new iBpAmmo = cs_get_user_bpammo(id, CSW_FGLAUNCHER);
new iClip = get_pdata_int(weapon_entity, 51, 4);
if (iBpAmmo <= 0 || iClip >= 10)
return HAM_SUPERCEDE;
return HAM_IGNORED;
}
public fgl_Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner);
if (!is_user_connected(id))
return HAM_IGNORED;
if (!gHasFg[id])
return HAM_IGNORED;
set_pdata_float(weapon_entity, 48, 6.0, 4);
set_pdata_float(id, 83, 6.0, 5);
set_pdata_int(weapon_entity, 54, 1, 4);
UTIL_PlayWeaponAnimation(id, 2);
return HAM_IGNORED;
}
public fgl_Give(id){
gHasFg[id] = true;
new weapon = give_item(id, fgl);
cs_set_user_bpammo(id, CSW_FGLAUNCHER, 40);
cs_set_weapon_ammo(weapon, 10);
ExecuteHamB(Ham_Item_Deploy, weapon);
Sprite(id);
}
stock Sprite(id, type=1)
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id);
write_string(type?"weapon_fglauncher_cso":fgl);
write_byte(10);
write_byte(40);
write_byte(-1);
write_byte(-1);
write_byte(0);
write_byte(7);
write_byte(19);
write_byte(0);
message_end();
}
stock is_player_stuck(id)
{
static Float:originF[3];
pev(id, pev_origin, originF);
engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0);
if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen))
return true;
return false;
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence);
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player);
write_byte(Sequence);
write_byte(2);
message_end();
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
this plugin in an exemple from my server, code:
Code: Select all
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#include <zmvip>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define RAILCANNON_WEAPONKEY 756144798
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
#define SMOKE_CLASS "smokess"
#define ENABLE_KNOCKBACK 1
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flNextSecondaryAttack 47
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define m_fInSpecialReload 55
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define RAILCANNON_DRAW 7
#define TASK_SOUND 2573+10
#define TASK_SETRUM2 2573+20
new gmsgWeaponList, sTrail
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[] = "weapons/railcanon-1.wav"
new const MuzzleFlash[] = "sprites/muzzleflash19.spr"
//////////// Change Here For Customize //////////////////////////
const Float:cvar_recoil_railcannon = 0.65
const cvar_clip_railcannon = 24
const cvar_railcannon_ammo = 90
const Float:damage_mode1 = 20.0
const Float:damage_mode2 = 35.0
const Float:damage_mode3 = 60.0
/////////////////////////////////////////////////////////////////
new RAILCANNON_V_MODEL[64] = "models/v_railcannon.mdl"
new RAILCANNON_P_MODEL[64] = "models/p_railcannon.mdl"
new RAILCANNON_W_MODEL[64] = "models/w_railcannon.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new g_has_railcannon[33], g_Ham_Bot
new g_MaxPlayers, g_orig_event_railcannon, g_IsInPrimaryAttack, g_MuzzleFlash_SprId, g_rail, g_KnockBack
new Float:cl_pushangle[33][3], m_iBlood[2], zz[33], udah[33]
new g_clip_ammo[33], oldweap[33], g_reload[33], railcannon_mode[33], Float:StartOrigin2[3], g_SpecialAmmo[33]
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_mp5navy", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("Rail Cannon", "1.0", "m4m3ts")
register_cvar("rail_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
register_event("CurWeapon","CurrentWeapon","be","1=1")
register_think(SMOKE_CLASS, "fw_Fire_smoke")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_RAILCANNON_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_RAIL_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_RAIL_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_Reload, "weapon_m3", "RAILCANNON_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_m3", "RAILCANNON_Reload_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m3", "fw_railcannonidleanim", 1)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_TraceLine,"fw_traceline",1)
gmsgWeaponList = get_user_msgid("WeaponList")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
g_rail = zv_register_extra_item("Rail Cannon", "*VIP*", 6000, ZV_TEAM_HUMAN)
g_KnockBack = ENABLE_KNOCKBACK
g_MaxPlayers = get_maxplayers()
}
public plugin_precache()
{
precache_model(RAILCANNON_V_MODEL)
precache_model(RAILCANNON_P_MODEL)
precache_model(RAILCANNON_W_MODEL)
precache_sound(Fire_Sounds)
sTrail = precache_model("sprites/laserbeam.spr")
precache_sound("weapons/railcanon_clipin.wav")
precache_sound("weapons/railcanon_chage1_start.wav")
precache_sound("weapons/railcanon_chage3_loop.wav")
precache_sound("weapons/railcanon_draw.wav")
precache_sound("weapons/railcanon_clipout.wav")
precache_sound("weapons/railcanon-2.wav")
g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
precache_generic("sprites/weapon_railcannon.txt")
precache_generic("sprites/640hud112.spr")
precache_generic("sprites/640hud13.spr")
register_clcmd("weapon_railcannon", "weapon_hook")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_model("sprites/wall_puff1.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_m3")
return PLUGIN_HANDLED
}
public client_putinserver(id)
{
if(!g_Ham_Bot && is_user_bot(id))
{
g_Ham_Bot = 1
set_task(0.1, "Do_RegisterHam_Bot", id)
}
}
public Do_RegisterHam_Bot(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1)
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
}
public zv_extra_item_selected(id, itemid)
{
if(itemid == g_rail) give_railcannon(id)
}
public zp_user_infected_post(id)
{
update_specialammo(id, g_SpecialAmmo[id], 0)
g_has_railcannon[id] = false
g_SpecialAmmo[id] = 0
}
public fw_PlayerKilled(id)
{
g_has_railcannon[id] = false
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_M3 || !g_has_railcannon[iAttacker])
return
if(railcannon_mode[iAttacker] == 3) SetHamParamFloat(3, 60.0)
if(railcannon_mode[iAttacker] == 2) SetHamParamFloat(3, 35.0)
if(railcannon_mode[iAttacker] == 1) SetHamParamFloat(3, 20.0)
static Float:flEnd[3], Float:test[3], Float:myOrigin[3]
pev(iAttacker, pev_origin, myOrigin)
get_tr2(ptr, TR_vecEndPos, flEnd)
if(!is_user_alive(iEnt))
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
fm_get_aim_origin(iAttacker, test)
if(railcannon_mode[iAttacker] == 3) fake_smokes(iAttacker, test)
}
if(railcannon_mode[iAttacker] == 2)
{
get_position(iAttacker, 20.0, 0.0, 10.0, StartOrigin2)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, StartOrigin2[0])
engfunc(EngFunc_WriteCoord, StartOrigin2[1])
engfunc(EngFunc_WriteCoord, StartOrigin2[2] - 10.0)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_short(sTrail)
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(5) // life
write_byte(5) // line width
write_byte(0) // amplitude
write_byte(220)
write_byte(88)
write_byte(0) // blue
write_byte(255) // brightness
write_byte(0) // speed
message_end()
}
if(railcannon_mode[iAttacker] == 3)
{
get_position(iAttacker, 20.0, 5.0, 5.0, StartOrigin2)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, StartOrigin2[0])
engfunc(EngFunc_WriteCoord, StartOrigin2[1])
engfunc(EngFunc_WriteCoord, StartOrigin2[2] - 10.0)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_short(sTrail)
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(8) // life
write_byte(8) // line width
write_byte(0) // amplitude
write_byte(220)
write_byte(88)
write_byte(0) // blue
write_byte(50) // brightness
write_byte(0) // speed
message_end()
if(!is_user_alive(iEnt))
return
if(zp_get_user_zombie(iEnt) && g_KnockBack == 1) knockback(iEnt, myOrigin, 42.0, 2)
}
}
public fake_smokes(id, Float:Origin[3])
{
new ent_test; ent_test = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
engfunc(EngFunc_SetModel, ent_test, "sprites/wall_puff1.spr")
entity_set_string(ent_test, EV_SZ_classname, SMOKE_CLASS)
set_pev(ent_test, pev_nextthink, get_gametime() + 0.04)
set_pev(ent_test, pev_movetype, MOVETYPE_NONE)
set_pev(ent_test, pev_rendermode, kRenderTransAdd)
set_pev(ent_test, pev_renderamt, 20.0)
set_pev(ent_test, pev_scale, 1.0)
set_pev(ent_test, pev_origin, Origin)
set_pev(ent_test, pev_frame, 0.0)
set_pev(ent_test, pev_iuser2, get_user_team(id))
set_pev(ent_test, pev_solid, SOLID_NOT)
dllfunc(DLLFunc_Spawn, ent_test)
}
public fw_Fire_smoke(iEnt)
{
if(!pev_valid(iEnt))
return
new Float:fFrame
pev(iEnt, pev_frame, fFrame)
// effect exp
fFrame += 1.0
set_pev(iEnt, pev_frame, fFrame)
set_pev(iEnt, pev_scale, 1.0)
set_pev(iEnt, pev_nextthink, get_gametime() + 0.02)
if(fFrame > 30.0) engfunc(EngFunc_RemoveEntity, iEnt)
}
public fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr)
{
if(!is_user_alive(id))
return HAM_IGNORED
if(get_user_weapon(id) != CSW_M3 || !g_has_railcannon[id])
return HAM_IGNORED
if(railcannon_mode[id] != 3)
return HAM_IGNORED
// get crosshair aim
static Float:aim[3];
get_aim(id,v1,aim);
// do another trace to this spot
new trace = create_tr2();
engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace);
// copy ints
set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid));
set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid));
set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen));
set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater));
set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit));
set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));
// copy floats
get_tr2(trace,TR_flFraction,aim[0]);
set_tr2(ptr,TR_flFraction,aim[0]);
get_tr2(trace,TR_flPlaneDist,aim[0]);
set_tr2(ptr,TR_flPlaneDist,aim[0]);
// copy vecs
get_tr2(trace,TR_vecEndPos,aim);
set_tr2(ptr,TR_vecEndPos,aim);
get_tr2(trace,TR_vecPlaneNormal,aim);
set_tr2(ptr,TR_vecPlaneNormal,aim);
// get rid of new trace
free_tr2(trace);
return FMRES_IGNORED;
}
get_aim(id,Float:source[3],Float:ret[3])
{
static Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];
// get aiming direction from forward global based on view angle and punch angle
pev(id,pev_v_angle,vAngle);
pev(id,pev_punchangle,pAngle);
xs_vec_add(vAngle,pAngle,temp);
engfunc(EngFunc_MakeVectors,temp);
global_get(glb_v_forward,dir);
/* vecEnd = vecSrc + vecDir * flDistance; */
xs_vec_mul_scalar(dir,8192.0,temp);
xs_vec_add(source,temp,ret);
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/m3.sc", name))
{
g_orig_event_railcannon = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_railcannon[id] = false
}
public client_disconnect(id)
{
g_has_railcannon[id] = false
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_m3.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_railcannon[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, RAILCANNON_WEAPONKEY)
g_has_railcannon[iOwner] = false
entity_set_model(entity, RAILCANNON_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_railcannon(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_m3")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, cvar_clip_railcannon)
cs_set_user_bpammo (id, CSW_M3, cvar_railcannon_ammo)
UTIL_PlayWeaponAnimation(id, RAILCANNON_DRAW)
set_weapons_timeidle(id, CSW_M3, 1.0)
set_player_nextattackx(id, 1.0)
g_clip_ammo[id] = cs_get_weapon_ammo(iWep2)
}
g_has_railcannon[id] = true
g_SpecialAmmo[id] = 0
udah[id] = 0
zz[id] = 0
railcannon_mode[id] = 1
update_specialammo(id, g_SpecialAmmo[id], g_SpecialAmmo[id] > 0 ? 1 : 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_railcannon")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(5)
write_byte(21)
write_byte(0)
message_end()
}
public fw_RAILCANNON_AddToPlayer(railcannon, id)
{
if(!is_valid_ent(railcannon) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(railcannon, EV_INT_WEAPONKEY) == RAILCANNON_WEAPONKEY)
{
g_has_railcannon[id] = true
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_railcannon")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(5)
write_byte(21)
write_byte(0)
message_end()
entity_set_int(railcannon, EV_INT_WEAPONKEY, 0)
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] = 0
return HAM_HANDLED
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
update_specialammo(owner, g_SpecialAmmo[owner], 0)
g_SpecialAmmo[owner] = 0
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
if( read_data(2) != CSW_M3 ) {
if( g_reload[id] ) {
g_reload[id] = 0
remove_task( id + 1331 )
}
}
replace_weapon_models(id, read_data(2))
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_M3:
{
if(g_has_railcannon[id])
{
set_pev(id, pev_viewmodel2, RAILCANNON_V_MODEL)
set_pev(id, pev_weaponmodel2, RAILCANNON_P_MODEL)
if(oldweap[id] != CSW_M3)
{
set_weapons_timeidle(id, CSW_M3, 1.0)
set_player_nextattackx(id, 1.0)
UTIL_PlayWeaponAnimation(id, RAILCANNON_DRAW)
udah[id] = 0
zz[id] = 0
railcannon_mode[id] = 1
remove_task(id+TASK_SOUND)
remove_task(id)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_railcannon")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(5)
write_byte(CSW_M3)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || get_user_weapon(Player) != CSW_M3 || !g_has_railcannon[Player])
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_RAIL_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_railcannon[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
if(g_clip_ammo[Player]) Make_Muzzleflash(Player)
}
public fw_RAIL_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_railcannon[Player])
{
if (!g_clip_ammo[Player] && railcannon_mode[Player] == 1)
return
g_reload[Player] = 0
remove_task( Player + 1331 )
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,cvar_recoil_railcannon,push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
UTIL_PlayWeaponAnimation(Player,random_num(4,5))
set_weapons_timeidle(Player, CSW_M3, 0.3)
set_player_nextattackx(Player, 0.3)
g_clip_ammo[Player] --
if(railcannon_mode[Player] == 3) emit_sound(Player, CHAN_WEAPON, "weapons/railcanon-2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
else emit_sound(Player, CHAN_WEAPON, Fire_Sounds, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
railcannon_mode[Player] = 1
}
}
public Make_Muzzleflash(id)
{
static Float:Origin[3], TE_FLAG
get_position(id, 32.0, 6.0, -15.0, Origin)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_MuzzleFlash_SprId)
write_byte(2)
write_byte(30)
write_byte(TE_FLAG)
message_end()
}
public fw_CmdStart(id, uc_handle, seed)
{
new ammo, clip, weapon = get_user_weapon(id, clip, ammo)
if (!g_has_railcannon[id] || weapon != CSW_M3 || !is_user_alive(id))
return
static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
if(!pev_valid(ent))
return
static CurButton
CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK)
{
new wpn = fm_get_user_weapon_entity(id, get_user_weapon(id))
new Id = pev( wpn, pev_owner ), clip, bpammo
get_user_weapon( Id, clip, bpammo )
if( g_has_railcannon[ Id ] ) {
if( clip >= 2 ) {
if( g_reload[Id] ) {
remove_task( Id + 1331 )
g_reload[Id] = 0
}
}
else if( clip == 1 )
{
if(get_pdata_float(Id, 83, 4) <= 0.3)
{
if( g_reload[Id] ) {
remove_task( Id + 1331 )
g_reload[Id] = 0
}
}
}
}
}
else if(CurButton & IN_ATTACK2)
{
if(!zz[id] && get_pdata_float(id, 83, 4) <= 0.0 && g_clip_ammo[id] >= 1)
{
set_weapons_timeidle(id, CSW_M3, 200.0)
set_player_nextattackx(id, 200.0)
UTIL_PlayWeaponAnimation(id, 1)
emit_sound(id, CHAN_WEAPON, "weapons/railcanon_chage1_start.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(0.6, "charge_idle2", id)
zz[id] = 1
udah[id] = 0
railcannon_mode[id] = 2
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] ++
update_specialammo(id, g_SpecialAmmo[id], 1)
new weapon = find_ent_by_owner( -1, "weapon_m3", id )
cs_set_weapon_ammo( weapon, g_clip_ammo[id] - 1)
g_clip_ammo[id] --
}
}
else if(!(pev(id, pev_oldbuttons) & IN_ATTACK) && zz[id])
{
zz[id] = 0
if(udah[id])
{
if(g_clip_ammo[id] >= 1)
{
ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
set_weapons_timeidle(id, CSW_M3, 1.1)
set_player_nextattackx(id, 1.1)
udah[id] = 0
remove_task(id+TASK_SOUND)
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] = 0
new weapon = find_ent_by_owner( -1, "weapon_m3", id )
cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
g_clip_ammo[id] ++
}
else
{
new weapon = find_ent_by_owner( -1, "weapon_m3", id )
cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
g_clip_ammo[id] ++
ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
set_weapons_timeidle(id, CSW_M3, 1.1)
set_player_nextattackx(id, 1.1)
udah[id] = 0
remove_task(id+TASK_SOUND)
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] = 0
}
}
}
}
public charge_idle2(id)
{
if(get_user_weapon(id) != CSW_M3 || !g_has_railcannon[id])
return
if(zz[id])
{
if(g_clip_ammo[id] >= 1)
{
UTIL_PlayWeaponAnimation(id, 2)
set_weapons_timeidle(id, CSW_M3, 200.0)
set_player_nextattackx(id, 200.0)
set_task(0.6, "charge_idle3", id)
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] ++
update_specialammo(id, g_SpecialAmmo[id], 1)
new weapon = find_ent_by_owner( -1, "weapon_m3", id )
cs_set_weapon_ammo( weapon, g_clip_ammo[id] - 1)
g_clip_ammo[id] --
}
else
{
static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
if(!pev_valid(ent))
return
new weapon = find_ent_by_owner( -1, "weapon_m3", id )
cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
g_clip_ammo[id] ++
ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
set_weapons_timeidle(id, CSW_M3, 1.1)
set_player_nextattackx(id, 1.1)
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] = 0
}
}
else
{
static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
if(!pev_valid(ent))
return
ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
set_weapons_timeidle(id, CSW_M3, 1.1)
set_player_nextattackx(id, 1.1)
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] = 0
new weapon = find_ent_by_owner( -1, "weapon_m3", id )
cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
g_clip_ammo[id] ++
}
}
public charge_idle3(id)
{
if(get_user_weapon(id) != CSW_M3 || !g_has_railcannon[id])
return
if(zz[id])
{
if(g_clip_ammo[id] >= 1)
{
UTIL_PlayWeaponAnimation(id, 3)
emit_sound(id, CHAN_WEAPON, "weapons/railcanon_chage3_loop.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(0.794, "play_sound", id+TASK_SOUND,_,_,"b")
udah[id] = 1
railcannon_mode[id] = 3
set_weapons_timeidle(id, CSW_M3, 200.0)
set_player_nextattackx(id, 200.0)
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] ++
update_specialammo(id, g_SpecialAmmo[id], 1)
new weapon = find_ent_by_owner( -1, "weapon_m3", id )
cs_set_weapon_ammo( weapon, g_clip_ammo[id] - 1)
g_clip_ammo[id] --
}
else
{
static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
if(!pev_valid(ent))
return
new weapon = find_ent_by_owner( -1, "weapon_m3", id )
cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
g_clip_ammo[id] ++
ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
set_weapons_timeidle(id, CSW_M3, 1.1)
set_player_nextattackx(id, 1.1)
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] = 0
}
}
else
{
static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
if(!pev_valid(ent))
return
ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
set_weapons_timeidle(id, CSW_M3, 1.1)
set_player_nextattackx(id, 1.1)
update_specialammo(id, g_SpecialAmmo[id], 0)
g_SpecialAmmo[id] = 0
new weapon = find_ent_by_owner( -1, "weapon_m3", id )
cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
g_clip_ammo[id] ++
}
}
public play_sound(id)
{
id -= TASK_SOUND
if(!is_user_alive(id) || get_user_weapon(id) != CSW_M3 || !g_has_railcannon[id])
return
emit_sound(id, CHAN_WEAPON, "weapons/railcanon_chage3_loop.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public fw_railcannonidleanim(Weapon)
{
new id = get_pdata_cbase(Weapon, 41, 4)
if(!is_user_alive(id) || !g_has_railcannon[id] || get_user_weapon(id) != CSW_M3)
return HAM_IGNORED;
if(railcannon_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
UTIL_PlayWeaponAnimation(id, 0)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
if(railcannon_mode[id] == 3 && get_pdata_float(Weapon, 48, 4) <= 0.01)
{
UTIL_PlayWeaponAnimation(id, 3)
set_pdata_float(Weapon, 48, 1.7, 4)
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public update_specialammo(id, Ammo, On)
{
static AmmoSprites[33]
format(AmmoSprites, sizeof(AmmoSprites), "number_%d", Ammo)
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, id)
write_byte(On)
write_string(AmmoSprites)
write_byte(42) // red
write_byte(255) // green
write_byte(42) // blue
message_end()
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_railcannon) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public RAILCANNON_Reload( wpn ) {
if(railcannon_mode[pev( wpn, pev_owner )] == 3)
return HAM_SUPERCEDE
if( g_has_railcannon[ pev( wpn, pev_owner ) ] ) {
RAILCANNON_Reload_Post( wpn )
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public RAILCANNON_Reload_Post(weapon) {
new id = pev( weapon, pev_owner )
if(railcannon_mode[id] == 3 || g_reload[id])
return HAM_SUPERCEDE
new clip, bpammo
get_user_weapon(id, clip, bpammo )
if( g_has_railcannon[ id ] && clip < cvar_clip_railcannon && bpammo > 0 ) {
if(!task_exists( id+1331 )) set_task( 0.1, "reload", id+1331 )
}
return HAM_IGNORED
}
public reload( id ) {
id -= 1331
set_weapons_timeidle(id, CSW_M3, 3.0)
set_player_nextattackx(id, 3.0)
UTIL_PlayWeaponAnimation(id, 6)
g_reload[id] = 1
set_task(3.0, "isi", id)
}
public isi(id)
{
if(get_user_weapon(id) != CSW_M3 || !g_has_railcannon[id])
return
if(!g_reload[id])
return
new clip, pluru, pengurang, bpammo, weapon = find_ent_by_owner( -1, "weapon_m3", id )
get_user_weapon(id, clip, bpammo )
pengurang = cvar_clip_railcannon - clip
pluru = bpammo - pengurang
cs_set_user_bpammo( id, CSW_M3, pluru )
if(bpammo <= pengurang) cs_set_weapon_ammo( weapon, clip + bpammo)
else cs_set_weapon_ammo( weapon, cvar_clip_railcannon)
g_clip_ammo[id] = cvar_clip_railcannon
}
stock knockback(ent, Float:VicOrigin[3], Float:speed, type)
{
static Float:fl_Velocity[3]
static Float:EntOrigin[3]
static Float:EntVelocity[3]
pev(ent, pev_velocity, EntVelocity)
pev(ent, pev_origin, EntOrigin)
static Float:distance_f
distance_f = get_distance_f(EntOrigin, VicOrigin)
static Float:fl_Time; fl_Time = distance_f / speed
if(type == 1)
{
fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time) * 1.5
fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time) * 1.5
fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
} else if(type == 2) {
fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time) * 1.5
fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time) * 1.5
fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time
}
xs_vec_add(EntVelocity, fl_Velocity, fl_Velocity)
set_pev(ent, pev_velocity, fl_Velocity)
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_set_weapon_ammo(entity, amount)
{
set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
stock set_player_nextattackx(id, Float:nexttime)
{
if(!is_user_alive(id))
return
set_pdata_float(id, m_flNextAttack, nexttime, 5)
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
new Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
new Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
new Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
new Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
if(!is_user_alive(id))
return
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
set_pdata_float(entwpn, 48, TimeIdle + 1.0, WEAP_LINUX_XTRA_OFF)
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs, vUp) //for player
xs_vec_add(vOrigin, vUp, vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight)
angle_vector(vAngle,ANGLEVECTOR_UP, vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}