Approved Knife Menu

Plug-ins compatibility with Zombie Escape 1.x only!


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Night Fury
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Knife Menu

#1

Post by Night Fury » 7 years ago

Hi, everyone. :)

Description:
  • Simple knife menu with sounds , models & custom death message name for each knife..There are around 4 knives, you can add more if you want. You can use ze_main_menu.sma attached so knife menu will appear in main menu when press M.
Cvars:
  • ze_knife_menu_use_times 1 How many times player can open knife menu in one round?

Native(s):
  • ze_open_knife_menu(id) Show player knife menu. id is the player index.

Changelog:
  • Spoiler!
    Version: 1.0
    • First Release.
    Version: 1.1
    • Added limit cvar.
    • Added support to main menu.

    Version: 1.2 Current Version
    • Minor bug fixes.
Screenshots:
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Download:
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Discord: Fury#7469
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Raheem
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#2

Post by Raheem » 7 years ago

Where the models then?
He who fails to plan is planning to fail

johnnysins2000
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#3

Post by johnnysins2000 » 7 years ago

Nice One Jack Add Sounds too
Nobody Is That Busy If They Make Time :roll:

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OxiCorm
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#4

Post by OxiCorm » 7 years ago

lol nice one raheem but like raheem said where is models or i use zp models xD

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#5

Post by johnnysins2000 » 7 years ago

He Left that to the users choice to choose models
Nobody Is That Busy If They Make Time :roll:

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#6

Post by Night Fury » 7 years ago

Blind people!
[quote]So i request some static models because i don't have good 1 so that i could make correct animations.[/quote]
I request models, i don't have, i just added random names.
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#7

Post by OxiCorm » 7 years ago

:
Jack GamePlay wrote: 7 years ago Blind people!
[quote]So i request some static models because i don't have good 1 so that i could make correct animations.
I request models, i don't have, i just added random names.[/size]
[/quote]
:evil: :evil: :evil: :evil: :evil:

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#8

Post by Night Fury » 7 years ago

Update:
Version 1.1 -> Sounds added!
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Raheem
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#9

Post by Raheem » 7 years ago

So who you think he can get the models for you?
He who fails to plan is planning to fail

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#10

Post by Night Fury » 7 years ago

Raheem wrote: 7 years ago So who you think he can get the models for you?
Nevermind! Use any of your models. :P :P
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Raheem
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#11

Post by Raheem » 7 years ago

Updated to version 1.1
He who fails to plan is planning to fail

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Spir0x
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#12

Post by Spir0x » 7 years ago

Raheem i have a nice trick :D can you update it to v1.2
put Hammer only for VIP like this
Hammer (V.I.P) !!

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#13

Post by johnnysins2000 » 7 years ago

Spir0x wrote: 7 years ago Raheem i have a nice trick :D can you update it to v1.2
put Hammer only for VIP like this
Hammer (V.I.P) !!
O.o Ask Jack to do that And update rad file and code

It is just work of 30sec :lol:
Nobody Is That Busy If They Make Time :roll:

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#14

Post by Spir0x » 7 years ago

Haha [mention]Jack GamePlay[/mention] can u do it ?

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#15

Post by Night Fury » 7 years ago

Spir0x wrote: 7 years ago Haha @Jack GamePlay can u do it ?
No, waste of time.
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#16

Post by Spir0x » 7 years ago

Ok,this plugin killed my knife :twisted: How?
I have added a special v_knife for humans on my servers from zombie_escape.ini what's the problem? Problem is when i turn this knife menu plugin ON my knife stop working, Fix that plugin :evil:

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#17

Post by Raheem » 7 years ago

You mean if you set default human knife from zombie_escape.ini then this plugin knife menu will make it default not the model you set in .ini?
He who fails to plan is planning to fail

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#18

Post by Spir0x » 7 years ago

Yes bro :/

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#19

Post by Raheem » 7 years ago

I'll update the main plugin with this but later here is the working one:
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#20

Post by Spir0x » 7 years ago

but i wanna compile something's raheem i'll do this for vip's and i'll edit some things in ze_main_menu look at scripting section . is that error from my compiler or from codes? Thanks for knife menu test it raheem it says to me there's 1 Warning.

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